The Division Dps Vs Dmg

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  1. Primary Dps Vs Dmg The Division
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Feb 26, 2016  I was watching some old footage from the last beta and i noticed you do like 4-6 times less damage in PVP vs PVE. I remember i only had something like low 20's%damage reduction from armor so there must be some hidden dmg resistance in place to make the pvp part feel slower. Well I did my research and I put this build together. Should do about 200-300k dps and 70-80k hp with 50-60% damage mitigation though some of the weapon mods may need tweeking. Releasing this for comments- tactical aug a3p Self-Preserved – Critical hits with this weapon heal the user for 0.80% of damage dealt Destructive: Armor destruction value is increased by X% when using this weapon. I'm a fairly knowledgeable player of the division, but i still like to get outside opinions, with that said i have Vector 45 ACP as my main dps gun atm, it currently has 142,239 DPS with 10.4K DMG, i'm not certain if i should drop the mag size and rate of fire in turn dropping the DPS, to increase my actual DMG of the weapon to 11.6K. My firearms is also at 3135. DPS vs Damage Help. Im a little confused on the whole DPS to damage ratio. Like for example I have a ScarH that does 531 damage but the DPS is like 1300. Then I have an M4 that does 231 damage but has a DPS of 1700. The unofficial home to discussing Tom Clancy's The Division 2; an online RPG from Ubisoft and Massive Entertainment. How Optimal Range mods affect the DPS falloff curve. However, the damage falloff slope becomes steeper which means that modding for Optimal Range is most effective when you use the weapon at or near Optimal Range. In the case of the PP-19 in this example, modding your weapon with 26.5% Optimal Range has increased its DPS by around 9% when used at 20 meters. This video is all about damage. More specifically, how to get more of it. We'll be taking a look at additive vs multiplicative damage calculations and I'll also have a DPS calculator for you to download that does all the work for you.

What are the best damage talents in The Division 2? There are many perks in Ubisoft’s post-apocalyptic jaunt through Washington,D.C. sure, but only some appeal to those of us who want to pump out as much damage as possible. Be it in the hostile-player filled environments of The Dark Zone or the more co-op friendly territories of the upcoming The Division 2 raids, sometimes you just need to fill something with lead to get the job done.

Primary Dps Vs Dmg The Division

Of course, damage boosting talents aren’t merely limited to your weapon. Gear items like gloves and backpacks can also provide a handy boost to your overall damage, so you’ll want to think about your build on the whole. This will seem daunting at first, but having a high damage build will offer a great deal of flexibility to your playstyle, making it worth the headache.

To further ease that brian strain, we’ve sifted through The Division 2’s best damage talents and separated them from others that may not be of interest to you. So without further adieu, here are the DPS talents that you’ll want to to keep your eyes peeled for during your next excursion through Washington.

Best The Division 2 talents for damage

WEAPON TALENTS

  • Frenzy: this active talent will grant you a +35% buff to weapon damage and rate of fire for seven seconds when you reload from empty. That’s a massive DPS buff, but it can only be used on the LMG class. Use this with an LMG with a fast reload time and you’ll be spitting out +70% weapon damage more often than not.
  • Premeditated: this talent only rolls on specific shotguns, but this is essential if you want to make a good shotgun build. Weapon damage is increased with every shell you reload up to a maximum of +35%. You can get an additional +50% weapon damage if all shells are reloaded and the buff lasts for ten seconds. Basically, reload your shottie from empty for nearly double damage.
  • Unhinged: this talents grants a constant +25% weapon damage at the cost of -35% weapon handling. However, if you swap in the right attachments to improve you weapon handling a bit then this talent is basically a straight DPS buff. Don’t use this with long-range weapons though, as the handling deficit will be too much to counter.
  • Close and personal: as you’ll glean from the name, this one is about charging down foes. Killing a target within seven meters grants a chonky 50% boost to weapon damage for five seconds. The Close and Personal talent will bode well with anyone who wishes to call upon the spirit of Leeroy Jenkins and charge head first into battle. This is great for clearing out ads as each kill will keep the buff going.
  • Killer: the Killer talent grants a 50% chance of a critical hit to anyone who can finish off an enemy with a critical shot. Keep in mind, though, that this perk will only stay active for five seconds. You’ll want to spec an SMG around this because of their inherent crit chance bonus.
  • Perpetuation: headshot kills grant an extra 5% to your skill duration, ammo, and charges to the next skill used. The Perpetuation can also stack up to ten times.
  • Strained: for every 5% of armour that you lose, you’re 10% more likely to land some critical hit damage. This is very powerful on a close-quarters build and will help you clutch out some tricky situations.

gear TALENTS

  • Berserk: not too dissimilar to the Strained talent, Berserk grants you an extra 10% of weapon damage for every 10% of max armour that has been depleted. Speaking of, this talent also holds some nice synergy to the Strained perk as they both grant boosts to damage at the expense of losing armour. Add Close and Personal to the mix and you’ve got a devastating rusher build.
  • Surgical: nothing overly fancy here, just a good ol’ 8% boost to critical hit chance with no conditions needing to be met.
  • Hard Hitting: another talent that doesn’t require a condition to proc, Hard Hitting grants 15% more damage to elite-tier targets. Speccing out one weapon just to deal with Elites is advised.
  • Critical: yup, you guessed it. Critical grants you a flat 8% boost to critical hit damage with nothing needed to proc the talent.
  • Precise: a talent for the marksmen to cherish, Precise charges up your headshot damage by a cool 15%.

More The Division 2 guides to get you started:
The Division 2 brand sets
The Division 2 Dark Zone perks
The Division 2 leveling guide

And there you have it, the best The Division 2 damage talents to help you maximise your damage output. You’ll definitely want to think about what kind of playstyle you’ll want to use to maximise how much you’ll get out of these. If you’re more gung-ho and resigned to losing a lot of armour, the Strained and Berserk talents will go together quite nicely. The rest, of course, is up to you.

General information

A class oriented around dealing damage with a firearm is probably the most popular one in the game at the moment - you won't need a good team for it to work, it can be used while playing solo, and it's quite effective when venturing to the Dark Zone and fighting with other players (PvP).

Your main goal will be to get the highest possible damage output (DPS), while still having a fairly decent amount of health in order to not die from a single bullet. Unfortunately, focusing on extremely high damage will require you to fight from a considerable, safe distance, while staying behind a solid cover, otherwise you will be dying all the time. This can be solved by playing in a team with a good tank, who will attract all the enemy attention to himself.

What is important about this build is how customizable it is - you can sacrifice some of the damage in order to get more health, or do something completely opposite, focusing solely on damage output while risking getting killed from a single bullet.

Key attributes

Things that are required for this build to work are as follows:

  • High DPS value - depending on the weapon you will be using, as well as the amount of health you want to have, this value will reside between 120,000 to even 200,000 DPS. The higher the value, the better. Remember to not increase it by any means - more on that subject can be found in the 'Weapon parameters' chapter.
  • Focusing on Firearms stat. Your absolute minimum will be to reach about 2,300-2,400 points in Firearms, but you should aim to reach, or even break the 3000 points barrier. Remember that each point of Firearms increases the damage of your weapon by 1%.
  • Armor. Everyone needs it, and a character focusing on getting the highest DPS possible is no different. This will decrease the amount of damage you receive from enemy bullets. Remember that armor has no impact on the amount of damage received from other sources (you will need exotic resistance for that). An optimal value should be between 4,500 to 5,000 points of Armor. You shouldn't increase it further, as the amount of damage reduction quickly diminishes with when armor value exceeds 5,000 points. You can also play while having a lot less armor that the recommended amount, but some of the enemies will be able to kill you with a single bullet as soon as you poke your head behind a cover.
  • Damage vs Elites. Most of high-leveled enemies are classified as 'elite', which means that you will be dealing more damage to them with this attribute. Each 1% of 'Damage vs Elites' will increase the amount of damage you deal against those foes by 1% as well. The more bonus you can accumulate, the better.
  • Enemy armor damage. Practically any high-leveled enemy will have an armor, which will decrease the amount of damage your bullets deal. The bigger the bonus you can have, the easier it will be for you to break through their protection.
  • Health. A bare minimum ranges from 50,000 to 60,000. You shouldn't go below that, as some of the enemies will be able to take you out with a single bullet.
  • If possible, Skill Power ranging between 15,000 to 20,000. The higher the value, the bigger the benefits of skills (such as the Pulse) you will have.

Skype for business mac preview download. Naturally, you will be able to play having lower values than those recommended above, especially because reaching them will take some time, but the above ones should be your final goal - if you manage to do so, your character will be extremely effective as a class focused on dealing damage.

The Division Dps Vs Dmg

Abilities and talents

Depending on whether you will be playing in a team, or solo, your abilities will differ slightly. However, the one you should always have on you is the Pulse, with the Tactical Scanner mod. It's one of the most powerful damage-enhancing abilities in the game - additionally, enemies marked by the pulse will be easier to spot.

As far as the second ability goes, you can choose:

  • A Turret with the Dragonbreath mod. This ability is extremely effective if enemies rush you constantly and attack you from a close distance. Enemies set on fire will be unable to do anything for a few seconds.
  • Smart Cover with the Recharger mod. This ability gives all the things that you might need, it reduces incoming damage, increases your own damage, and the Recharger mod decreases cooldown times of your abilities and will replenish some of your health.
  • Support Station with the Ammo Cache mod. In your case this ability is not about healing (but it surely comes in handy nonetheless), but about replenishing ammo (each time you reload your weapon while in the Support Station zone you will get a free magazine for your weapon) and reducing cooldown times of your abilities.

The selection of the second ability depends solely on whether you will be playing solo (Turret is the best for this scenario), or in a team - and if you're part of a team, check what abilities your allies use and pick those that are needed the most.

When it comes to the Signature Skill, you should without a doubt take the Tactical Link. This will give you (and your allies) a tremendous boost to damage output, and this whole build is all about it.

Talent which should be taken with this build are as follows:

The Division Dps Vs Dmg 2017

  • Tactical Advance - moving from cover to cover will give you a damage boost for every meter you run. Extremely useful when you are changing covers constantly.
  • Wildfire or Steady Hands. The former should be taken when you are using a Turret with the Dragonbreath mod (it gives a chance to set adjacent targets on fire), whereas the latter should be taken when you aren't using a turret (it gives a bonus to accuracy after taking cover).
  • Stopping Power - suppressing an enemy with fire will give you a boost to headshot damage.
  • One is None - each time you hit an enemy in the head has a 50% chance to not use a bullet.

Equipment

You should focus on using a Marksman Rifle, coupled with an Assault Rifle (for medium-long range distance combat), or with a SMG (for short-ranged combat). Given your low health pool, you should keep your distance as much as you can - which means that an Assault Rifle will be a better choice here. Assault Rifles will deal less damage, as SMGs have a bonus critical chance stat on them, but you will be a lot safer fighting from a longer distance.

The Division Dps Or Dmg

The division weapon damage vs dps

As far as weapon mods go, if you are playing in a team, you should install a silencer on it, with the Reduced Threat stat - this will make the enemies less likely to attack you. If you are playing solo, install something that increases your damage (giving, for instance, a chance to critically hit). In general, you should focus on: increasing the chance to critically hit, increasing the size of your magazine (available only to the magazine extension) and increasing accuracy (as you will be fighting from a long range). Xcode dmg download torrent.

The rest of your gear should have stats mentioned at the top of this chapter, and as far as their talents go, you should look for the following ones:

  • Body Armor -Reckless talent. It's a double-edged sword, but it gives a huge boost to damage. Your character won't be the most durable either way, so you won't suffer much from the increased damage you will take.
  • Mask - Rejuvenated talent. This will cause the medikits (upon usage) to remove all crowd control effects (which prevent you from using abilities, and, in most cases, from attacking).
  • Backpack - Specialized talent. This will give a portion f your Firearms and Stamina as an additional Skill Power.
  • Gloves - Savage talent. This gives additional damage against targets that are out of cover. If you want to get pure damage, take the Reckless talent (see Body Armor).
  • Knee Pads - pretty much any talent you wish to use.
  • Holster - Sturdy talent. This will give you a bonus to armor after staying behind the same cover for a few seconds, which nullifies the negative effects from the Reckless talent(s).

How to play

Your main task is to deal the highest possible damage with your weapon, and to get rid of enemies before they reach your position - which will end in you dying in a split second. In order to do this:

The Division Dps Vs Dmg 2

  • If you aren't playing with your friends who are familiar with your playstyle, tell your allies that you are using a character that is built around dealing the highest possible damage and let them know which abilities you are planning to use. Thanks to that they will be able to take other skills, support you, and prevent you from dying.
  • Don't' split from your team, as it will end up badly - in a quick death. You should stick to your team, who will be able to divert the attention of your enemies from your character, while you focus on dealing damage.
  • Use your Pulse ability whenever it is ready. Not only that it will increase your damage significantly, it will allow you to spot enemies behind cover easily. Thanks to that you will be able to avoid a situation in which an enemy suddenly appears next to you.
  • Place your Turret with the Dragonbreath in narrow passages, so that the enemy rushing your position will have to go near it. When the enemy is set on fire, focus all your attention on him to quickly get rid of the threat.
  • If the enemy is firing at your position and suppressing you, hide behind cover and wait for a few seconds - someone from your team should attack that enemy as well. Thanks to the attention of the enemy will be diverted from you, allowing you to resume fire after a short while.