How To Increase Subdual Dmg Pathfinder

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It came up multiple times in a single three hour span or so on another forum I frequent, so I put this together. I'm posting this guide to be useful, so if you note anything I missed, let me know please.
https://docs.google.com/document/d/1..it?usp=sharing
The Dexterity to Damage List
There are eleven ways I know of to get dex to damage. This post is an info post for everyone who keeps asking about it.
To get it out of the way: One of those eleven is the fifth level of Gunslinger and most of its archetypes, which grants dex to damage with firearms (and in one case, crossbows).The second is the fifth level of the Raging Technologist Barbarian Archetype.
now then:
#1 - The Agile weapon enhancement. This +1 enhancement can be placed on any finessable weapon, and from that point forward you may add your dex mod instead of your strength mod to damage.
#2: Dervish Dance - This feat is for scimitar only. Cannot be gained earlier than second level because it requires two ranks in perform dance, except by Bards with the Dawnflower Dervish archetype. Treats Scimitar as a one handed piercing weapon, add dex to atk and dmg.
#3: Mythic Weapon Finesse - only available if you have mythic. Allows the character to add dex to damage to all finessable weapons.
#4: Slashing Grace - came out with swashbuckler in ACG. Applies dex to damage to any single light or one handed slashing weapon, but does not make them finessable. It makes them treated as One handed Piercing weapons. This means that if you have one level of swashbuckler you can use dex to atk and damage with that weapon. - Errata caused this feat to be slightly less awesome, as you are required to have your off-hand completely empty and doing nothing at all.
#5: Fencing Grace - gain dex to damage with rapiers, which are already finessable. - Errata struck again, but arguably as it was simply a reprint some players might succeed in a case to specifically use the version from Advanced Class Origins, which does not require an empty and unused off-hand.
#6: Fourth level of a swashbuckler archetype called Whirling Dervish. Interestingly, applies to ALL weapons that work with Swashbuckler finesse, + scimitar.
#7: The third level of the Unchained Rogue (and the 11th and 19th levels) allows one to select a single finessable type of weapon. The rogue may now use dex to damage with that type of weapon.
#8(bit out of order): Second level of the Swordlord prestige class allows you to add dex to damage with an aldori dueling sword.
#9 Starry Grace - Gain Dex to damage with a Starknife
I know of only one way to make a one handed weapon count as a light weapon: Effortless Lace from the Giant Slayer's handbook, which causes any one handed piercing or slashing melee weapon sized for the wielder to be treated as light for purposes of weapon finesse and any feat, spell, or special weapon ability that can be used in conjunction with light weapons. It costs 2500gp and it is one use only. It affects a single weapon for as long as it is attached, but if removed loses all magic.
Note that order is effectively(though it may not be exact) chronological by release date, not by power, ease of use, or other criteria.
Subdual/Nonlethal damage is generally healed at a rate of 1 hit point per character level per hour. If you have a healing spell cast on you, it heals an equal amount of Nonlethal as it does regular HP. And if you have Fast Healing it heals up your subdual before going to heal up your HP proper.
Aside from getting immunity to subdual damage through varying methods, are there any other ways to heal your nonlethal damage, either via feats, gear or class features?
As an side question, how does a creature with both Regeneration and Fast Healing work? Is the Fast Healing only there as a redundancy in case the Regen is trumped or do they interact in some way?
How
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How To Increase Subdual Dmg Pathfinder 2018

Pathfinder Rules and Terms Ability Damage. Most attacks will merely reduce a target’s Hit Points, but some can also inflict a more lingering form of damage - Ability Damage. The most common source of Ability Damage is poison, but diseases, curses and spells can also cause this damage. Increasing Weapon Damage Dice Hey Guys&Gals, looking for ideas to further increase my weapon dice. Currently, I'm playing a Tiefling with oversized limbs wielding a Large Greatsword (yes, I'm aware that there's discussion if this is allowed or if it just removes the penalty on large 1-handen weapons, but our GM allowed it). Races and Classes posted by hectorgrey Original SA post. D&D 3rd Edition - The Core Books Part 2: Races and Classes The second chapter of the PHB deals with the playable races. Humans are introduced first - they are the baseline of the races, receiving no racial bonuses to their stats at all.